ClassGL Library

   

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  OpenGL Features
  MFC Features


 

 

OpenGL
C++ MFC
3D Graphics
Windows
Win32


OpenGL Features

The OpenGL can be shortly described as a precise 3D rendering technology used for high-end CAD/CAM, 3D/2D games, animation, simulations, scientific visualization, and other 3D-image rendering. OpenGL currently takes advantage of any high-end hardware that has OpenGL functionality, using a client driver model designed for OpenGL.

IRIS GL, originally developed by Silicon Graphics (SGI), was the precursor to OpenGL. IRIS GL was designed for use on SGI workstation systems as a proprietary graphics engine. Based on customer feedback and the desire to move towards an open systems approach, SGI decided to extend IRIS GL to make it much easier to port to different hardware, operating systems, and windowing systems. The result is OpenGL.

The OpenGL standard is now defined by an Architecture Review Board (ARB) consisting of companies such as SGI (formerly Silicon Graphics), Evans & Sutherland, IBM, Intel, Intergraph, and NVIDIA.

Microsoft and Silicon Graphics have worked together since 1991 in the development of OpenGL for use with the Windows operating system. Now OpenGL is provided with Windows XP/2000/NT/98/95.

For more information please refer to the OpenGL WEB pages, such as those provided by www.opengl.org


 

Take a look and download the ClassGL Library to see how easy programming of 2D/3D applications can be!

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