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ClassGL Library |
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OpenGL |
OpenGL Features The OpenGL can be shortly described as a precise 3D rendering technology used for high-end CAD/CAM, 3D/2D games, animation, simulations, scientific visualization, and other 3D-image rendering. OpenGL currently takes advantage of any high-end hardware that has OpenGL functionality, using a client driver model designed for OpenGL. IRIS GL, originally developed by Silicon Graphics (SGI), was the precursor to OpenGL. IRIS GL was designed for use on SGI workstation systems as a proprietary graphics engine. Based on customer feedback and the desire to move towards an open systems approach, SGI decided to extend IRIS GL to make it much easier to port to different hardware, operating systems, and windowing systems. The result is OpenGL. The OpenGL standard is now defined by an Architecture Review Board (ARB) consisting of companies such as SGI (formerly Silicon Graphics), Evans & Sutherland, IBM, Intel, Intergraph, and NVIDIA. Microsoft and Silicon Graphics have worked together since 1991 in the development of OpenGL for use with the Windows operating system. Now OpenGL is provided with Windows XP/2000/NT/98/95. For more information please refer to the OpenGL WEB pages, such as those provided by www.opengl.org
Take a look and download the ClassGL Library to see how easy programming of 2D/3D applications can be! Comments? We welcome feedback. Contact us at |
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| Last updated 11/5/2002 © 2002 Solid Graphics, All rights reserved. Solid Graphics, ClassGL and Issue Organizer are trademarks of Solid Graphics. Microsoft, Windows, Windows NT, Visual C++, MFC are either trademarks or registered trademarks of Microsoft. Silicon Graphics, OpenGL are registered trademarks of Silicon Graphics, Inc. To view this site, we require use of either Netscape Navigator 6.0 or higher or Internet Explorer 5.0 or higher. |
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