void SetRotationRadius( float RotationRadius );
|RotationRadius||Specifies the new rotation radius, which is radius of the object for must usual cases. 0.0f value clears rotation radius settings.|
The SetRotationRadius method can be used to set approximate radius of the viewed object. This method fines mouse sensitivity for the IM_VIEW_ROTATE interaction mode and therefore improves view navigation for this mode.
The default rotation radius set during the COpenGL object initialization is 0.0f, which indicates no rotation radius set.
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