void SetRotationRadius( float RotationRadius );


RotationRadius Specifies the new rotation radius, which is radius of the object for must usual cases. 0.0f value clears rotation radius settings.


The SetRotationRadius method can be used to set approximate radius of the viewed object. This method fines mouse sensitivity for the IM_VIEW_ROTATE interaction mode and therefore improves view navigation for this mode.

The default rotation radius set during the COpenGL object initialization is 0.0f, which indicates no rotation radius set.

See Also

GetRotationRadius, SetInteractionMode