The SObjectInfo type is declared as follows:

The SObjectInfo structure describes information such as position, rotation, size, objectís ID and objectís parent object.

typedef struct _SObjectInfo
{
  float                 Translation[ 3 ];
  float                 Rotation[ 3 ];
  float                 CenterPoint[ 3 ];
  float                 Radius;
  int                   ObjectId;
  struct _SObjectInfo*  Parent;
} SObjectInfo;
Translation Translation of the object in world coordinates, or objectís parent coordinates if the object has a parent. The ClassGL updates the translation while the object is being manipulated.
Rotation Rotation of the object related either to world or objectís parent if the object has a parent. The ClassGL updates the rotation while the object is being manipulated. Common practice is to initialize Rotation values to 0.0 and use ClassGL object manipulation to set these values.
CenterPoint Coordinates of objectís center point. The coordinates are local objectís coordinates. The Rotation uses this center point.
Radius  Minimum radius of a sphere which can contain the object. This information is used to determine rotation amount while object is being manipulated or while ClassGL uses SObjectInfo information in CopenGL::FitSelected method.
ObjectId  D of the object assigned by application.
Parent Parent object of the object. If object has no parent, this item must be set to NULL. ClassGL supports hierarchical object model. Example of such object hierarchy can be a wheel, which is part of a car, which is carried by a ship. It means that if for example car is being manipulated, the shipís position is not being changed, but the wheel moves together with the car.

When an object is created, it is the applicationís responsibility to associate SObjectInfo structure with the object and initially fill initial translation (usually 0,0,0), rotation (usually 0,0,0), center point (usually 0,0,0), objectís radius and parent into this structure.

While the object is being manipulated, ClassGL can change objectís translation and rotation depending on the manipulation.