COpenGL::OnDestroy![]()
virtual void OnDestroy( void );
Remarks
The OnDestroy method function destroys the rendering context created by the OnCreate function and performs all further necessary reinitialization of the COpenGL object. The current thread’s rendering context is undefined after this function is called. The result of any COpenGL object’s function called after the OnDestroy function is undefined.
Example
class COglSampleView : public CView
{
// specify operations or attributes as desired …
public:
COpenGL m_OpenGL;
// specify operations or attributes as desired …
};
void COglSampleView::OnDestroy()
{
// call framework OnDestroy event processing
CView::OnDestroy();
// COpenGL destroy window event processing
m_OpenGL.OnDestroy();
}
See Also
PreCreateWindow, OnCreate, OnSize
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