GLuint* GetSelectionBuffer( void );

Return Value

Pointer to the selection buffer filled by OpenGL during selection process. The buffer size is specified by SELECTION_BUFFER_SIZE constant and actual count of values stored in buffer can be determined by the GetNumberOfSelectionHits method.


This method together with GetNumberOfSelectionHits provides direct access to the selection buffer for custom usage. See OpenGLís (glSelectBuffer for example) documentation for more information about the selection buffer.

This method is available from ClassGL version 3.0

See Also