COpenGL::GetLookRotations![]()
void GetLookRotations( float* RotationX, float* RotationY, float* RotationZ );
Parameters
| RotationX, RotationY, RotationZ | Points to the single float value buffers where the looking direction rotation angle values will be stored. |
Remarks
The GetLookRotations method function retrieves rotation angles of the way the eye point is oriented towards the reference point.
See Also
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