| SetFitAllInfo
| Specifies the information about the scene
bounding cuboid. |
| UnsetFitAllInfo | Invalidates the information about the scene
bounding cuboid. |
| IsFitAllInfo
| Determines whether the information about the
scene bounding cuboid is set or not. |
| SetFitSelectedInfo | Specifies the information about the selected data
bounding cuboid. |
| UnsetFitSelectedInfo | Invalidates the information about the selected
data bounding cuboid. |
| IsFitSelectedInfo | Determines whether the information about the
selected data bounding cuboid is set or not. |
| SetWindowResizingMode | Sets the object window resizing
mode. |
| GetWindowResizingMode | Retrieves the object window
resizing mode identifier. |
| FitAll | Prepares the view projection to fit scene data
into the object window. |
| FitSelected
| Prepares the view projection to fit selected
scene data into the object window. |
| ZoomIn | Changes the object’s view projection to zoom in
using specified zoom-in factor. |
| ZoomOut | Changes the object’s view projection to zoom out
using the specified zoom-out factor. |
| DoPan | Pan scene or object by given vector in eye point
coordinate system |
| DoRotate | Rotate scene or object in eye point coordinate
system |
| DoFreeLookRotate | Rotates reference point around current eye point
the same way as in Free Look interaction mode |
| DoFlyRotate
| Rotates reference point around current eye
point |
| Pan | Pan scene or object in eye point coordinate
system |
| Rotate | Rotates scene or object in eye point coordinate
system |
| FreeLookRotate | Rotates scene in eye point coordinate system |
| FlyRotate | Rotates reference point around current eye
point |
| SetOrthoProjection | Prepares the object’s orthographic view
projection according to the current reference point, eye point, up
direction vector and view angle settings. |
| IsOrthoProjection | Determines whether the current view projection is
an orthographic projection. |
| SetPerspectiveProjection | Prepares the object’s perspective view projection
according to the current reference point, eye point, up direction
vector and view angle settings. |
| IsPerspectiveProjection | Determines whether the current view projection is
an perspective projection. |
| SetViewAngle
| Sets the object’s view angle. |
| GetViewAngle
| Retrieves the object’s view angle value. |
| SetReferencePoint | Sets the object’s view projection
reference point location. |
| GetReferencePoint | Retrieves the object’s view projection
reference point location. |
| SetLookDistance | Sets the distance from the reference
point to the eye point. |
| GetLookDistance | Retrieves the current distance from the
reference point to the eye point. |
| SetRotationRadius | Sets the approximate radius information of the
viewing object. Important for mouse sensitivity in rotation
interaction-mode. |
| GetRotationRadius | Retrieves current rotation radius
information. |
| SetEyePoint
| Sets the object’s view projection eye
point location. |
| GetEyePoint
| Retrieves the current object’s view projection
eye point location. |
| SetUpDirection | Sets the object’s view projection up
direction vector values. |
| GetUpDirection | Retrieves the object’s view projection up
direction vector values.. |
| LookAt | Prepares the object’s view projection according
to the given reference point, eye point
and up direction vector values. |
| SetUnits | Specifies the object’s coordinate system units. |
| GetUnits | Retrieves the current object’s coordinate system
unit identifiers. |
| SetScale | Sets the scene scale. |
| GetScale | Retrieves the current scene
scale. |
| GetViewArea
| Retrieves the dimensions of the visible view
projection area. |
| GetLookRotations | Retrieves the eye point -> reference
point rotation angles. |
| SetLookRotations | Sets the eye point -> reference point
rotation angles. |
| TransformPoint | Transforms given point using given transformation
matrix. |
| GetPointWorldCoordinates | Translates local object coordinates to the global
“world” coordinates |
| UpdateViewProjection | Updates the object’s view projection according to
the current reference point, eye point,
up direction vector and view angle settings. |
| JitterScene
| Jitters the view projection for scene
antialiasing purposes. |
| UnJitterScene | Restores the view projection after using the
JitterScene method function. |
| SetRenderingContextChecking | Allows to turn on or off automatic switching to
correct COpenGL object rendering context while using COpenGL object
methods. It improves the performance when turned off, however requires to
make sure that the correct rendering context is active while using COpenGL
object methods. |
| GetRenderingContextChecking | Retrieves the current rendering context checking
mode. |
| GetWindowHandle | SetOpenGLContextD |
| SetOpenGLContextDefaults | Resets default attributes of the OpenGL context
the same way as when the context is created. |